Showing posts with label makes. Show all posts
Showing posts with label makes. Show all posts

Thursday, August 16, 2012

Indie dev PerBlue makes millions, sees Android dominating iOS

Indie dev PerBlue makes millions, sees Android dominating iOS
Justin Beck launched PerBlue while finishing college in 2008. He got to work on the company's first title, Parallel Kingdom, with his co-founder and a staff of seven in Madison, Wisconsin, surviving on $20,000 of savings from a stint at Microsoft. Today, PerBlue generates $3 million a year, supports 35 employees and has successfully launched three free-to-play MMOs in the Parallel universe on Android and iOS.

PerBlue's Parallel Mafia and Parallel Zombies both hit mobile devices in 2012, but during his talk at GDC Europe, Beck discussed the specific finances of Parallel Kingdom, which has been live since 2008.

Parallel Kingdom doesn't have a massive number of players, hype or notoriety in the wider gaming world, but it proves that when managed efficiently, a mobile game can provide huge profit for a small developer. Parallel Kingdom has 1.5 million registered accounts, but only 15,000 daily active users, which Beck admits is "not that big." These users, however, represent $0.40 - $0.50 per user, per day for PerBlue. Extrapolated to 50,000 monthly active users, that's more than $200,000 each month in microtransactions from one title alone.

Beck has transitioned from programmer to CEO, tracking PerBlue's finances with detailed precision, but without self-destructive obsession. From this vantage, he sees Android outpacing iOS in almost every way – 85 percent of PerBlue's players use Android, with the remainder on iOS. The Android market is growing, with multiple carriers offering dozens of devices to potential players, compared to Apple's slimmer choices.

"Android is continuing to outpace iOS.... Android is a freight train."

- Justin Beck, CEO of PerBlue

Furthering the hardware imbalance, mobile carriers earn a higher margin on Android devices and have begun advertising those over iOS, Beck has noticed. Previously in Germany, for example, Vodafone advertised iPhones in its windows, but today it's the Samsung Galaxy S3.

PerBlue sees slightly lower monetization rates on Android, but higher player retention, making monetization across Android and iOS equal. Though of course since more players use Android, its revenue stream is higher.

"iPhone makes a little bit more money at a quicker pace, but Android actually has more users over a longer period of time," Beck tells Joystiq. During his talk, Beck called Android a freight train and predicts that while Apple is "an amazing business," it won't be able to keep pace.

PerBlue itself will continue chugging along, creating games with the tools and approach that it has proven work well, 3 million times over.


View the original article here

Wednesday, August 8, 2012

Iron Brigade makes an attack on PCs next week

by Jessica Conditt Writer RSS on Aug 6th 2012 7:15PM

Iron Brigade announced for PCDouble Fine's Iron Brigade has crawled out from the trenches of Xbox Live Arcade and announced an assault on the PC, starting August 13 on the pivotal territory of Steam. Double Fine is bringing the heavy artillery, as the PC version will include the Rise of the Martian Bear expansion.

To celebrate, Iron Brigade has been discounted to 800 MS Points on XBLA and Double Fine has some related t-shirts on sale right now. For those who had no idea there even was a war on at the moment, maybe check out our review from the front lines and see if this is the battle for you.


View the original article here